Sunday, 26 May 2013

Mighty Armies Campaign Game 2

We managed to get the next next two battles in for our Mighty Armies campaign this weekend.

First up was a clash between the Barbarian Hordes and the Lizard-folk nations over possession of the Wizards Tower. The Barbarians, the owners had already petitioned the wizard for aid, and he had declined, frying two AP's worth of the hapless Barbarian envoys. Clearly he does not like to be disturbed. This, then, was a 42 vs 44 point battle. It should have been a 42 vs 46 point battle, as the Lizard-men have possession of the Mill, which should give them +2AP's, but I forgot I had it when constructing my army....

I didn't get a set-up picture of the first battle, so I added the unit names to the picture for the end of Turn 1 below.

Turn 1

Both sides got a good quantity of MP's this turn, and mostly moved into position. The Lizard-men made an advance on the right and left with cavalry and monsters, and the Pterosaurs riders headed straight for the wizards tower. The Barbarians advanced across the board too, with the Hawk man swinging in to support the Bison.

Turn 1
 Turn 2

The Lizard-men won initiative on turn two and repositioned the Pterosaurs to fire on the advancing Bison. They managed to bring one of the shaggy beasts down with a flurry of javelins. The Lizard-man general advanced to support the flank of the raptor riders towards the standing stones.The Barbarians were hampered by getting just a few MP's this turn, something which plagued them all game. The catapult crept forward and hurled a boulder at one of the Lizard-man generals flanking bodyguards, squishing them with a volley of well placed boulders (I missed the star off below, I notice).

Turn 2
Turn 3

The Lizard-men won initiative again this turn. The pterosaurs advanced on the catapult and felled it with a hail of javelins. The swamp beast and it's handlers advanced on the left and the general and his remaining bodyguard advanced behind the inn. The barbarians again had only a few MP's. The hawk man advanced towards the centre and avenged the catapult crew by shooting down one of the pterosaurs. The king and the shaman climbed up onto the hill crest on the left.  

Turn 3
Turn 4

The Lizard men again won initiative this turn. On the right the raptor riders charged the bison, with the general and his warriors just being able to join in to support. The combined weight of the raptors, with their charge bonus and the support of the general and his bodyguard were enough to massacre the whole unit. We used an optional rule that instead of the whole unit being destroyed if you double your opponent, you lose 1d6 units instead. As it happened the roll was a 3, so all the bison riders will killed anyway... The pterosaurs engaged the hawk man in air-to air combat, but he managed to evade them both. On the left the swamp beast and handlers ascended the hill, ready to take on the Barbarian king The Barbarians got a decent amount of MP's this turn, so used them to good effect. The shaman called on the spirits of the elements and blasted both of the swamp beasts handlers with bolts of lightning. The general and the Shaman then charged the swamp beast and the Barbarian king gained much glory by slaying the beast. The dire wolf, seeing the threat on the left flank was ended, turned around and loped back up-table to support the warriors in the centre.

Turn 4
Turn 5

Turn 5 saw both armies consolidating and manoeuvring  The Lizard-man general reorganised his army so he was leading from the front, then swung them around to face the Barbarian warriors. The pterosaurs and the hawk-man continued to wheel and dive in the sky with no casualties. The Barbarian king and shaman advanced down off the hill and the warriors wheeled to face the Lizard-man cavalry. The battle was now at a tipping point. The barbarians only had to lose one more unit before losses became too much and they had to quit the field, but the Lizard-men only had to lose 2 and they'd be in the same situation.

Turn 5
Turn 6

No picture for turn 6. It was all over very quickly. The lizard-men only got a few MP's this turn, but only needed one. One of the Pterosaurs riders disengaged from the fight and  hurled a flurry of javelins down at the nearest Barbarian warriors, felling them where they stood. As the Barbarians had lost over half their army, they were forced to quit the field. The lizard men rejoiced all night and fed on Bison, whilst Barbarian prisoners glumly watched in wooden cages, pondering if they would be next on the menu.

A couple of shots of the Lizard-men troops, since I didn't take any close-ups during the game. They are all from Pendrakens Tribal Lizardman and Newtman ranges and are the first 10mm figures I ever painted. I tend to do my bases differently now, so they don't quite match the game board. They are also based 3 to a stand mostly, whereas most of my other armies have 4 to a stand for regular troops and either 2 or 3 for heavy infantry. There is a nice variety in the Tribal Lizardman range, so I have plenty to mix and match if i choose to re-base.

Pterasaur rider. Or possibly a pterosaurs. Or possibly a pterodactyl.

Heavy infantry.

Three flavours of infantry.



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