tag:blogger.com,1999:blog-2155643915138079275.post7615087032327295249..comments2023-03-24T12:45:09.313+00:00Comments on Glue in the Carpet: Tomorrow's War AAR and review part 2GJDhttp://www.blogger.com/profile/05246536496252658467noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2155643915138079275.post-54351046549070076132011-10-24T09:40:17.296+01:002011-10-24T09:40:17.296+01:00Nice write up mate, havent played TW yet but shall...Nice write up mate, havent played TW yet but shall get around to it. And Kealios, unless i am mistaken TQ6 troops cant go overwatch. Only trained TQ8 or above, not to sure but i think thats the case.Paulnoreply@blogger.comtag:blogger.com,1999:blog-2155643915138079275.post-31461595053377766132011-10-17T16:45:58.718+01:002011-10-17T16:45:58.718+01:00Nice write up. I was reading in bed last night and...Nice write up. I was reading in bed last night and thinking about how I want to play the forces _I_ want to play, and not what some random scenario tells me to play.<br /><br />That makes a difference when you've been asked to bring militia versus experienced troops. As it says in the rules, the difference between even 1 die type is big, so I would think that slightly less aggressive tactics might be in order.<br /><br />I think if I had to run d6 irregulars versus a trained Marine force (which I may need to try this coming week in my TW learning game), I'd set up my forces with a view of the pilot and go on Overwatch. Not moving and being in cover can give up to +2D for defense, right? And being on OW gives a +1 to the Reaction roll? Anyway, that's one way I'd tackle this. Doesnt mean I'd get any better results, but being in a firefight with superiors is a bad thing :)<br /><br />Thanks for putting this up!Kealios Achilles-Fanghttps://www.blogger.com/profile/14426175974761536021noreply@blogger.com